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At Mocap.Games, we stand as one of the foremost and most experienced motion capture studios, headquartered in Warsaw, Poland. Founded by Michał Hrydziuszko and Mateusz Poks, our journey spans nearly a decade of unwavering dedication to serving clients worldwide. With cutting-edge technology at our disposal, including a robust array of 30 VICON motion capture cameras boasting a capturing speed of 1000 frames per second, we take immense pride in delivering unparalleled services to fulfill the diverse needs of our global clientele.

PRIVACY DISCLAMER
In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:
MOCAP.GAMES© CREATED BY | MICHAL HRYDZIUSZKO - BRAND DEVELOPMENT BY SYNTAX CGI ©. ALL RIGHTS RESERVED. ALL TEXTS, PICTURES, DIAGRAMS, SOUND, VIDEO AND ANIMATION FILES AS WELL AS THEIR COMPOSITION ARE SUBJECT TO COPYRIGHT AND OTHER RIGHTS FOR THE PROTECTION OF INTELLECTUAL PROPERTY. THEY MUST NOT BE COPIED FOR COMMERCIAL PURPOSES OR TRANSFER, MUST NOT BE CHANGED OR USED ON OTHER WEB PAGES. SOME WEB PAGES OF THE MOCAP.GAMES© CONTAIN ALSO MATERIAL SUBJECT TO THE COPYRIGHT OF THOSE WHO PROVIDED THIS MATERIAL. UNLESS OTHERWISE STATED, ALL MARKS MENTIONED ON THE WEB PAGES OF THE MOCAP.GAMES ARE LEGALLY PROTECTED TRADEMARKS, THIS APPLIES IN PARTICULAR TO ALL LOGOS AND EMBLEMS OF THE COMPANY AND OF BUSINESS PARTNERS. THE LOGOS AND CONTENTS OF VICON / PLATIGE IMAGE© / CD PROJEKT© / SUPER NOVA© / FLYING WILD HOG©/ AND OTHER ASSOCIATES ARE COPYRIGHTED CONTENT AND ITS USAGE DOES NOT REPRESENT ANY CONFLICT OF INTEREST THEREOF. The data controller of your personal data is Mocap.games Sp. z o.o. The information and data on these pages do not represent a warranty or guarantee, neither explicit nor implied. They do in particular not represent an implied warranty or guarantee regarding the quality, trade-ability, suitability for particular purposes or the non-infringement against laws and patents. On our web pages, you can also find links to other pages in the Internet. We would like to remind you that we do not have any influence on the design and the content of the pages to which it is linked. We therefore cannot give a guarantee for the topicality, correctness, completeness or quality of the information provided there. Considering these circumstances, we hereby dissociate from all contents of these web pages. This declaration applies to all links to external pages and their content, which are contained on our website.
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Gameplay & Cutscene Animation

From indie titles to AAA productions, our broad experience allows us to tackle wide array of problems :

  • Developing custom pipelines

  • Integrating animations inside blend trees

  • From layout to finished cutscenes

Performance capture

With over a decade of operations, we are able to meet the demands of any shoot

  • Motion Capture

  • Facial Capture

  • Real Time Visualization

  • Data post-production

Technical animation

Developing custom rigs, adapting skin-meshes, automating processes we make sure you can focus on the creative side of development

  • Rigging

  • Skinning

Game Development Expertise

Our most experienced developers stand ready to assist you, with any sort of hurdle you might encounter during your production.

  • Pipeline consultations

Technical Support

We understand that there isn’t always a possibility of having a full time on-site IT support, that’s why we offer IT services on hourly rate basis.

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As the evolution of motion capture industry evolving rapidly we keep on working on parallel with the industry leading technology such as Vicon, keeping on developing new cutting edge way to bring the motion capture into a more accurate and as real as possible to be difficult to the average viewer to distinguish the difference between whats real and what captured.

what is motion capture

Motion capture [or "MoCap"] is the digital recording of a complex movement performed by one or several actors [for example, dancers or experts in martial arts]. Following the motion capture session, further post-processing of the recorded data is necessary.

This involves transferring the movements' digital data onto the virtual 3D character, who is ultimately to be depicted [for example, in a commercials or an animated film]. With the use of this technology, the digital character is able to carry out the same movements as a real actor. Once applied to the digital character, the captured motion can be viewed in virtual 3D space from any desired camera angle.

how motion capture works

The essence of motion capture is to enable animated characters to behave like real people. During a motion capture session, actors are dressed in black stretch suits that bear special markers. Usually, these are small, light-weight balls, with a reflective surface. If the actors are using props [for example, weapons] in their scenes, then these props will also bear these markers.

During recording, the specialized motion capture cameras emit an infrared light that is reflected by the markers worn by the actors. The cameras record these reflections, while the computer pinpoints their exact location in 3D space during the entire Length of the performed movement.

studio layout and specs

  • 30 x Vicon MX40 & MX13 MOCAP CAMERAS
  • 9 x 5 x 3 Meters of active space
  • 2 x Headcams
  • 2 x Virtual Cameras
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