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Next gen Motion Capture

Mocap.Games the most experienced and one of the biggest Mocap studios Based in Warsaw - Poland. Established by Michal Hrydziuszko and Mateusz Poks. Proudly provides services to the most demanding clients from all around the World for nearly a decade since its inception. using the most cutting-edge cameras and related tools available worldwide that includes a 30 VICON Motion capture cameras with a capturing speed of 1000' frames per second.

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:
MOCAP.GAMES© CREATED BY | MICHAL HRYDZIUSZKO - BRAND DEVELOPMENT BY SYNTAX CGI ©. ALL RIGHTS RESERVED. ALL TEXTS, PICTURES, DIAGRAMS, SOUND, VIDEO AND ANIMATION FILES AS WELL AS THEIR COMPOSITION ARE SUBJECT TO COPYRIGHT AND OTHER RIGHTS FOR THE PROTECTION OF INTELLECTUAL PROPERTY. THEY MUST NOT BE COPIED FOR COMMERCIAL PURPOSES OR TRANSFER, MUST NOT BE CHANGED OR USED ON OTHER WEB PAGES. SOME WEB PAGES OF THE MOCAP.GAMES© CONTAIN ALSO MATERIAL SUBJECT TO THE COPYRIGHT OF THOSE WHO PROVIDED THIS MATERIAL. UNLESS OTHERWISE STATED, ALL MARKS MENTIONED ON THE WEB PAGES OF THE MOCAP.GAMES ARE LEGALLY PROTECTED TRADEMARKS, THIS APPLIES IN PARTICULAR TO ALL LOGOS AND EMBLEMS OF THE COMPANY AND OF BUSINESS PARTNERS. THE LOGOS AND CONTENTS OF VICON / PLATIGE IMAGE© / CD PROJEKT© / SUPER NOVA© / FLYING WILD HOG©/ AND OTHER ASSOCIATES ARE COPYRIGHTED CONTENT AND ITS USAGE DOES NOT REPRESENT ANY CONFLICT OF INTEREST THEREOF. The data controller of your personal data is Sp. z o.o. The information and data on these pages do not represent a warranty or guarantee, neither explicit nor implied. They do in particular not represent an implied warranty or guarantee regarding the quality, trade-ability, suitability for particular purposes or the non-infringement against laws and patents. On our web pages, you can also find links to other pages in the Internet. We would like to remind you that we do not have any influence on the design and the content of the pages to which it is linked. We therefore cannot give a guarantee for the topicality, correctness, completeness or quality of the information provided there. Considering these circumstances, we hereby dissociate from all contents of these web pages. This declaration applies to all links to external pages and their content, which are contained on our website.
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As the evolution of motion capture industry evolving rapidly we keep on working on parallel with the industry leading technology such as Vicon, keeping on developing new cutting edge way to bring the motion capture into a more accurate and as real as possible to be difficult to the average viewer to distinguish the difference between whats real and what captured.

what is motion capture

Motion capture [or "MoCap"] is the digital recording of a complex movement performed by one or several actors [for example, dancers or experts in martial arts]. Following the motion capture session, further post-processing of the recorded data is necessary.

This involves transferring the movements' digital data onto the virtual 3D character, who is ultimately to be depicted [for example, in a commercials or an animated film]. With the use of this technology, the digital character is able to carry out the same movements as a real actor. Once applied to the digital character, the captured motion can be viewed in virtual 3D space from any desired camera angle.

how motion capture works

The essence of motion capture is to enable animated characters to behave like real people. During a motion capture session, actors are dressed in black stretch suits that bear special markers. Usually, these are small, light-weight balls, with a reflective surface. If the actors are using props [for example, weapons] in their scenes, then these props will also bear these markers.

During recording, the specialized motion capture cameras emit an infrared light that is reflected by the markers worn by the actors. The cameras record these reflections, while the computer pinpoints their exact location in 3D space during the entire Length of the performed movement.

studio layout and specs

  • 30 x Vicon MX40 & MX13 MOCAP CAMERAS
  • 9 x 5 x 3 Meters of active space
  • 2 x Headcams
  • 2 x Virtual Cameras
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