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At Mocap.Games, we stand as one of the foremost and most experienced motion capture studios, headquartered in Warsaw, Poland. Founded by Michał Hrydziuszko and Mateusz Poks, our journey spans nearly a decade of unwavering dedication to serving clients worldwide. With cutting-edge technology at our disposal, including a robust array of 30 VICON motion capture cameras boasting a capturing speed of 1000 frames per second, we take immense pride in delivering unparalleled services to fulfill the diverse needs of our global clientele.

Gameplay & Cutscene Animation

From indie titles to AAA productions, our broad experience allows us to tackle wide array of problems:

  • Developing custom pipelines

  • Integrating animations inside blend trees

  • From layout to finished cutscenes

Performance capture

With over a decade of operations, we are able to meet the demands of any shoot

  • Motion Capture

  • Facial Capture

  • Real Time Visualization

  • Data post-production

Technical animation

Developing custom rigs, adapting skin-meshes, automating processes we make sure you can focus on the creative side of development

  • Rigging

  • Skinning

Game Development Expertise

Our most experienced developers stand ready to assist you, with any sort of hurdle you might encounter during your production.

  • Pipeline consultations

Technical Support

We understand that there isn’t always a possibility of having a full time on-site IT support, that’s why we offer IT services on hourly rate basis.

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As the evolution of motion capture industry evolving rapidly we keep on working on parallel with the industry leading technology such as Vicon, keeping on developing new cutting edge way to bring the motion capture into a more accurate and as real as possible to be difficult to the average viewer to distinguish the difference between whats real and what captured.

what is motion capture

Motion capture [or "MoCap"] is the digital recording of a complex movement performed by one or several actors [for example, dancers or experts in martial arts]. Following the motion capture session, further post-processing of the recorded data is necessary.

This involves transferring the movements' digital data onto the virtual 3D character, who is ultimately to be depicted [for example, in a commercials or an animated film]. With the use of this technology, the digital character is able to carry out the same movements as a real actor. Once applied to the digital character, the captured motion can be viewed in virtual 3D space from any desired camera angle.

how motion capture works

The essence of motion capture is to enable animated characters to behave like real people. During a motion capture session, actors are dressed in black stretch suits that bear special markers. Usually, these are small, light-weight balls, with a reflective surface. If the actors are using props [for example, weapons] in their scenes, then these props will also bear these markers.

During recording, the specialized motion capture cameras emit an infrared light that is reflected by the markers worn by the actors. The cameras record these reflections, while the computer pinpoints their exact location in 3D space during the entire Length of the performed movement.

studio layout and specs

  • 30 x Vicon MX40 & MX13 MOCAP CAMERAS
  • 9 x 5 x 3 Meters of active space
  • 2 x Headcams
  • 2 x Virtual Cameras
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