Game Development Support
overview
Development Support
We provide hands-on technical and production support to help studios maintain smooth animation workflows, solve pipeline challenges, and optimize performance across tools and game engines.
Pipeline Consulting and Optimization
Production pipelines are analyzed and refined to ensure efficient flow, consistent animation quality, and stable integration across software and engines.
Engine Implementation and Troubleshooting
Animation systems are configured and debugged within game engines to maintain reliable playback, retargeting accuracy, and overall performance.
Collaboration and Technical Support
Our team works directly with in-house developers and animators to resolve workflow issues, improve tool efficiency, and adapt processes to evolving production needs.
faqs
popular questions
What does “Development Support” cover in the context of animation and performance capture projects?
Development Support means hands on technical and production help around your animation and mocap pipeline. In practice this includes setting up clean import and export paths between your 3D and animation software and the engine, stabilising skeleton and retargeting setups, configuring simulation and ragdoll physics so characters behave correctly in game, wiring performance capture data into game rigs, reviewing how animation assets move through the project, and keeping the whole chain from stage to engine predictable and efficient.
What kinds of pipeline or workflow problems can you help our team solve?
We focus on practical problems that slow teams down or break content. Typical cases include inconsistent skeletons across characters, retargeting that produces unstable or noisy results, animation assets that keep breaking when code or blueprints change, slow or manual export and import workflows, heavy animation setups that hurt frame rate, and misaligned expectations between animators, technical artists and programmers. The goal is to identify the main bottlenecks and implement concrete fixes, not just add more documentation.
Can you plug into our existing tools and engines, or do we need to change our setup to work with you?
We plug into your existing setup as much as possible. If you work in Unreal, Unity or a custom engine and use standard 3D and animation software, we adapt to your environment instead of forcing a new one. When we suggest changes, they are usually small, targeted improvements such as standardising naming, adjusting skeleton layouts, cleaning up animation graphs or adding lightweight automation, not full pipeline rewrites.
How does Development Support work day to day with our team?
Day to day, we behave like an internal team member focused on your animation pipeline. That can mean joining online calls, reviewing sample assets and builds, talking directly to programmers, technical animators and producers, then implementing or documenting changes. We can work mainly through tickets and build reviews, or more closely with your team through regular check ins, depending on how you prefer to run production.
Do you provide ongoing support during production, or only short term help for specific milestones?
Both are possible. Some teams bring us in for a short, focused engagement to fix a specific issue before a key milestone. Others use us on a part time basis over a longer period, so there is a consistent technical animation contact who understands the project and can help prevent problems before they become blockers. The exact model depends on your schedule, team size and internal capacity.
Can you help us optimise performance and stability in engine?
Yes. A common part of Development Support is reviewing how characters and animations behave inside the engine and then optimising where it matters. This can include simplifying or reorganising animation blueprints or state machines, reviewing skeleton and LOD setups, adjusting additive layers and compression settings, and identifying where rig or animation complexity is hurting performance. The aim is to keep visual quality consistent while making assets cheaper and more stable at runtime.
How is Development Support priced?
Development Support is priced on an hourly basis, with a clear distinction between hands on technical work and more general consulting or planning. For each engagement we agree on a target number of hours, a priority list of issues to address and a simple reporting format so you can see what was done and how much time it took. For longer collaborations we can define a recurring monthly hour budget that you can allocate to tasks as they appear.
What do you need from us before you can start helping with technical and production issues?
Before we start, we need a short description of your current animation pipeline, the software and engine versions you use, and a clear list of the main pain points you want to address. Access to sample characters, animations, project files and, if possible, a test build is very helpful. The best is access to your game editor as we can check exactly what happens there. The more concrete the starting information, the faster we can identify root causes and propose fixes that fit your constraints and timelines.

