Mocap.Games

how we work

DEVELOPMENT PROCESS

01

Definition and planning

At this stage, we estimate the scope of work within the project, collect all the information about the project, hold meetups (meetings) with a clients, and discuss the terms of cooperation.
02

Project development

At this stage we form a team of specialists, approve the implementation plan indicating the stages and the deadline for delivery.
03

Project closing

This stage implies active work on the project: the PM organizes the work of the team according to the planned delivery and communication plan, coordinates and regulates the work of specialists.
04

Maintenance and support

At the end of the work, we form the final delivery for the client's team, make sure that all agreed materials are included in it and conduct final retrospectives in order to get feedback on the work done.
services

what we provide

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Gameplay & Cutscene Animation

From indie titles to AAA productions, our team delivers high-quality animation across gameplay systems and cinematic pipelines.
01.Mobile Games
02.Web Games
03.PC Games
04.Game Porting
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Performance Capture

youtube.com/@Vicon
Over a decade of experience in performance-driven motion capture for games and cinematics.
01.2D Animation
02.Hidden Objects
03.Characters Design
04.Motion Graphic Animation
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Technical Animation

youtube.com/@AnyoneButSam
We handle the technical foundations so you can focus on the creative side.
01.3D Art
02.3D Sculpting
03.Casual Art
04.3D Environment
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Game Development Support

Hands-on expertise to strengthen your internal production pipeline.
01.Pixel Art
02.Design Environment
03.Design Concept
04.Art Characters Design
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IT Services

Reliable, hourly rate based, on-call IT and production support for studios without permanent in-house tech staff.
01.Unity Developers
02.3D Artists
03.Game Designers
04.Concept Artists