Gameplay & Cutscene Animation
overview
Animation services
From first layout to final delivery, we handle every step of the animation process. Our experience covers gameplay, cinematics, and full-pipeline support, adapted to the needs of each production team.
Creating Gameplay Animation Assets
Animation sets are produced from scratch to fit each project’s mechanics, art direction, and technical requirements.
Integrating or Creating Animation Pipelines
Our team can integrate within existing studio workflows or develop dedicated pipelines that ensure smooth export, retargeting, and in-engine delivery.
Integrating Animations into Gameplay Systems
We handle in-engine setup, blend-tree logic, and state-machine integration to guarantee precise and responsive in-game results.
Creating Previsualizations & Layouts
Storyboards are translated into camera-ready previs sequences that define pacing, composition, and staging for performance capture and animation.
Capturing & Animating Performances
Character performances are captured and refined to create natural and impactful animation.
Our team can then combine motion capture and keyframe animation to deliver results true to the director’s vision.
Integrating & Delivering Final Assets
Finalized animations can be integrated directly into game or cinematic sequences, ensuring they are clean, consistent, and ready for in-engine use.
faqs
popular questions
What animation services do you provide?
We cover the full character animation pipeline for games and real time projects. That includes motion capture recording, cleanup and retargeting, keyframe animation, rigging and skinning, and in engine implementation and testing. We can also help with previs, camera work and polish passes if needed.
Do you only use motion capture, or also keyframe animation?
We use both. Motion capture is ideal for grounded, realistic movement, crowd work and fast iteration. Keyframe is used to stylise performances, fix problem areas, and build actions that are hard or impossible to capture, such as exaggerated combat, non human creatures or FX driven moves.
What do you need from us to start an animation project?
At minimum, we need a short brief describing the project, target platform, desired style and scope. For production work we also ask for your character rigs or skeletons, engine version, target frame rate, and any existing guidelines or reference footage. The clearer the brief, the faster we can lock scope and schedule.
Which tools, engines and formats do you support?
We work primarily with industry standard formats such as FBX for animation data and can deliver directly for engines like Unreal Engine and Unity. If you use a custom engine or proprietary tools, we can usually adapt as long as you provide your skeletons, export settings and a sample scene. Preferred tools and formats can be agreed at the start of the project.
How do you price animation services?
We work on an hourly basis, with different rates for specific services. For example, motion capture cleanup and retargeting, keyframe animation, rigging, and technical support each have their own hourly rate, reflecting the skills and tools involved. For each project we provide a clear estimate based on expected hours per service, and we agree on priorities and a budget ceiling before starting.
How does the typical workflow look from first contact to final delivery?
First we review your brief and assets, then propose a scope and an hour based estimate per service. After that we run a small test or first batch to validate style, technical setup and communication. Once approved, we move in production batches with regular review points. Final delivery includes cleaned and tested animation files in agreed formats, plus any notes needed for integration.
How do you handle feedback and revisions?
We plan for a reasonable amount of review and iteration in the hourly estimate. You provide notes on preview videos or engine builds, we address them in the next pass, and we track revision time per asset type. If feedback leads to major changes beyond the agreed scope, we discuss the extra hours before continuing so there are no surprises.
Can you plug into our remote pipeline and team?
Yes. Most of our work is done remotely with existing studio teams. We can work with your project management tools, follow your shot lists, use your version control and coordinate with your producers, technical animators and programmers. Our goal is to act as an extension of your team, not to force a new pipeline on you.

